AI Insights · Timothy · June 2021
Top 5 2D Cartoon Games on iOS in Europe: Q2 2021 Performance
Explore the performance trends of the top 5 2D cartoon games on iOS in Europe during Q2 2021, with insights on downloads, revenue, and active users.
In Q2 2021, the top 5 2D cartoon games on iOS in Europe demonstrated varied performance trends in downloads, revenue, and active users. Here’s a detailed look into how these popular games fared during this period.
Clash of Clans from Supercell showed a dynamic revenue trend, with peaks and troughs throughout the quarter. The weekly revenue peaked at around $3.4M in mid-April and saw another high of approximately $2.9M at the end of May. Weekly downloads varied, reaching a high of roughly 135.6K in mid-April, while weekly active users consistently increased from 5.8M at the start of the quarter to about 7M by early June.
King's Candy Crush Saga maintained a steady revenue stream, often hovering around $1.6M weekly, with a slight increase to around $1.7M towards the end of June. The game experienced consistent downloads, peaking at 96.1K in mid-May. Weekly active users saw minor fluctuations, starting at about 1.8M and closing the quarter at around 1.7M.
Coin Master by Moon Active exhibited stable revenue, with notable peaks of approximately $1.8M at the end of May and June. Downloads remained relatively consistent, averaging around 52K weekly, with a slight dip to 42K in early June before recovering to 45K by the quarter's end. Active users fluctuated slightly, beginning at 535K and ending at 560K.
Hay Day, another title from Supercell, saw varied revenue, with weekly earnings peaking at roughly $897K at the end of June. Downloads showed a similar trend, peaking at around 112K in mid-April. Active user numbers remained strong, starting at approximately 2.6M and ending the quarter at around 2.7M.
Lastly, Empires & Puzzles: Match 3 RPG from Small Giant Games experienced steady revenue, with notable peaks around $681K in mid-April and $664K in mid-June. Downloads were relatively low, averaging around 9K weekly, with a slight increase towards the end of the quarter. Active users saw a minor decline, beginning at 213K and ending at around 196K.
These insights come from Sensor Tower, and for more detailed analytics and trends, you can explore further on their platform.